Then You Take the Toothwheels to Pol and if You get 12 of them you can get Alisa's "Combat Gear". The game like the early Resident Evil Franchise and the predecessor Alone In The Dark, has you searching for items in hidden places. Yes I know there's three toothwheels in the sink. You can't move him and or acquire all but it's up to you to decide how the game is planned. It's hard to get the Toothwheels from the enemy. Of course I've been killed by the Big guy a number of times yet all you have to do is shoot him the face if you can. No what I mean by stuck to the ground when after the Doll Eater gets killed or turns pale or grey. Thank you for this refreshing trip to the past, Casper Croes. I'm excited to see how this game looks after subsequent updates. Still, those people might enjoy watching someone play it! My wife had a blast watching me play it. I can't currently imagine anyone having an especially great time unless they played a game like this in the 90s, or are themselves invested in the history of the genre. There was only one boss that didn't brutally kill me on my first encounter. There is definitely an expectation that you've played games like this before, and that you can run, escape, and aim efficiently. I think it's a good way of emulating the resource management of the genre classics without being so anxiety-inducing.Īnd a big, important disclaimer: this game is HARD. On the flip side, you can ONLY carry two weapons with you, until you can switch them out at a safe room. The player inventory is largely unlimited, so there's no worry about avoiding medkits or ammo you come across.
I didn't sit down and do the math to figure out how well planned it all is, but it's definitely interesting to think about while playing. I often had to weigh the reward for defeating enemies with the effort to defeat them, along with the resource I'd use in the process. Including currency introduces a new incentive for fighting enemies and investing in gear. There are a number of unique enemies made for particular rooms that are quite a shock when you meet them.ĭespite the familiar tank controls, the gameplay loop feels more unique than its inspiration. Even then, it's a VERY fun haunted house. The sights, sounds, and tone do plenty of work. Some might like a denser plot and it may feel too much like "just a haunted house", but I actually appreciate the light touch. The story is largely swathed in mystery with the only clues being the few documents you read and characters you meet. The flow of the game is very clever and natural, a good combination of the criss-cross navigation of the first early Resident Evil games, while each wing of the house also act like thematically contained zones that fit in the larger world, the way the early Silent Hill games split up each area. Alisa is clearly the result of someone who loves the classics that defined the survival horror genre, and more importantly understands what makes such games so striking. The world is carefully planned, the camera angles are cool and dramatic (SOMETIMES they're a little distant from the player), the FMV cutscenes are authentically rendered and placed.
Sometimes when a game is a throwback, it's very shallow, clearly just so that the trailer can make dummies like me buy the game. I downloaded this game as soon as I found it was out, and I reached the credits over a couple of sessions.Ĭasper Croes should be very, very proud. If something goes wrong with your settings, press F1 + F2 at the main screen (new game, settings, quit) and quit the game and restart is again to reset everything to default settings.įollow game development progress on Twitter: If you connect a controller, don't forget to setup the buttons in the Button Config menu (in-game) GPU: Any Video Card compatible with DirectX 10ĬPU: Intel Duo Core Mobile T7500 (lower not tested)Īnything higher than the specifications above will absolutely work. The Awakening Demo is the first public demo of Alisa. She tries to find a way out while being haunted by materialized/mechanized doll-like humanoids. While she is chasing a wanted criminal, she ends up in an old victorian mansion.
You play as an Elite Royal Agent called Alisa.
Alisa is a classic late-90s style horror-themed action adventure game set in a fantasy universe inspired on the 1920s.